Combined Driving is designed to test the versatility of the horse and driver. It is a three phase test (A1-Presentation, A2-Dressage; B-Marathon; and C-Cones), with each phase of the competition looking for a different aspect of the horses training and the driver's ability to work the horse.
The test must be executed from memory, with penalties for any error. Judged
on the freedom, regularity of
paces, harmony, lightness, ease of movement, impulsion, and the correct
positioning of the horse or pony
on the move. The competitor will also be judged on his style of driving
accuracy and general command of
his animal(s).
The three sections of the 10-16 kilometre marathon test the driver's judgment
of pace as well as the
stamina of the horse(s). The key to the marathon is pace, not race. Using
only kilometre markers on course,
a stopwatch, and the cadence of the horse's walk or trot, the driver must
complete the pre-measured distances
within a precisely measured period of time. Penalty points are scored for
being off the optimum time, and
drivers must be careful to pass through all the marked gates on the course or
risk elimination. In addition,
each section of the course must be driven at a specific gait (walk or trot).
Any break in gait longer than 5 seconds
is penalized.
When you see the drivers coming through the obstacles on the marathon, you may think that a combined driving marathon is only a test of power and speed, but it is much more than that. It is months of training - building up stamina to handle the cross country course which leads to the obstacles. It is also the trust which must be built up between drivers and their horses. The horses must be willing to go wherever the driver directs them and to trust he will guide them through safely. At the same time, the driver must believe his horses will do what he tells them - when he tells them to do it.
It is both instinct and trained judgment that tells a driver how to handle a marathon course. Unlike dressage, which is made up of set figures, the marathon presents a string of problems to be solved. Each marathon is different and presents new challenges to the horse and driver. This is where the "homework" of driving for miles and miles on roads and trails pays off. The base of training and trust developed through the work helps the whip to make split second decisions throughout the course.
In the final section, Section "E", an extra effort is demanded of already tired horses and drivers. Using natural or man-made obstacles, the course designer adds "Obstacles" to the course which test the horse's agility, strength, courage, and obedience as well as the skill and judgment of the whip. Obstacles consist of a series of lettered gates which must be driven in order. Each obstacle presents a totally different problem. Some ask the horse to negotiate water crossings, tight twists through trees or even the visual problems created by lines and lines of fences or pens with narrow openings. Drivers must find the fastest route through each obstacle since their score is based on how long they spend in the "obstacle zone".
Scoring is again based on the penalty system, with drivers receiving points for coming in too fast or too late. The time spent in each obstacle is also awarded penalty points. This means that even if the driver comes in perfectly on time, penalty points will be still be given for the time spent in the obstacle.
Drivers negotiate through a series of narrowly spaced pairs of traffic-type cones set in matched pairs. Right angle or U turns, made of raised rails, and a wooden bridge that rumbles as the carriages go across are all part of the challenge. Each cone is topped by a weighted ball which will fall off if the cone is displaced. A 5-point penalty is given for each cone knocked down or displaced. Additional penalties may be assessed for spending too long on course, for refusing to go through an obstacle, or for circling before going through an obstacle.
Since drivers go in reversed order of standing, tension builds with each round
driven. While this allows
the top placing whips to know how the competition has fared before they drive
themselves, they must also
drive under pressure of knowing that the difference between first and fourth
place is often less than the penalties
for one cone down.